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Saturday, July 17, 2010

Volleyball

It is a good energizer and even an icebreaker and can be played after the participants of a program start knowing each other a bit and start registering and remembering the names of their fellow participants.

Divide the group into two subgroups. For grouping, ask each participant to shout out his serial number. For example, the first participant will shout out his serial number as 1. Second one will shout out 2, third one 3 and fourth one 4 and so on till all the participants are covered. Then announce that all odd numbered participants will constitute subgroup 1 and all even numbered participants will form subgroup 2.

Give participants of each subgroup couple of minutes to give subgroup a nice name or title by way of an internal discussion. They will also appoint their captains.

Now the two subgroup start playing the game of volleyball in the conference room itself.

You will act as referee. You will start the game with toss of coin. The winning captain's team is awarded the first service. You will hand over the imaginary ball to the toss winning team.

A player of the toss winning team does the first service and throws the imaginary ball by doing an action of throwing the ball by shouting out the name of the player of the opposite team. If the name of the player at whom he is throwing the ball is correct, the service is judged as good service otherwise the player of team 1 is out of the game because he committed a foul.

The player of the opposite team 2 receiving the service ball takes the ball in his hand by doing the acting of catching the ball and has to pass the ball to any one player of his own team by doing an action of throwing the ball to him. If he directly throws the ball to the opposite team 1, it is treated a foul and he is out of the game. If he passes the ball to his own team player without shouting the name of the receiving player, then again it is a foul and he is out of the game. So, while passing the ball to his own team's player, he has to shout out the correct name of the payer of his team to whom he is passing the ball. If he does so correctly, he continues to play the further game or otherwise he is out of the game.

Thus, shouting out incorrect name of one's own team player or the team player of the opposite is always a foul. Not passing the ball first to one's own team player and sending it directly to the opposite team in the running game (except for the service ball) is also a foul.

Whenever there is foul by one team as mentioned above, the opposite team gets to serve. Only during the serve, the player does not pass the ball to his own team player and sends the ball directly to a player of the opposite team. In rest of the game, the ball has to be first passed on to one's own team payer and then in turn, that team player sends the ball to the opposite team by shouting out the name of the payer of the opposite team to whom he is throwing the ball.

At every foul, the player committing the foul has to leave the game and sit outside as an observer.

The team whose all the players get out of the game first, loses the game. The other team wins.

It's quite a fun game.

Get Hold of the Related Books
You can order the following books on "management games and icebreakers" as printed books and eBooks from Amazon online:
  1. Classic Management Games, Exercises, Energizers and Icebreakers
  2. Classic Management Games, Exercises, Energizers and Icebreakers (Volume 2)
  3. Classic Team Building Games, Exercises, Energizers and Icebreakers
  4. 101 Classic Management Games, Exercises, Energizers and Icebreakers
Related Reading: (Repository of a large number of articles in management and leadership): http://shyam.bhatawdekar.com and http://management-universe.blogspot.com

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