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Showing posts with label Fellowship. Show all posts
Showing posts with label Fellowship. Show all posts

Monday, November 7, 2011

Energetic Fellowship

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Energetic Fellowship

We are sure that you as an effective seminar coordinator or workshop leader will like your seminar participants to get to know each other before you start your serious stuff. And if you can make their mutual introductions a fun thing, you can be sure that you have given your program a brilliant start. The game recommended here is not only a great game for the initial exchange of greetings between the participants but it also serves as an excellent icebreaker and energizer/warm-up exercise.

After the attendees/audience of your program gathers in the seminar hall, make the pairs of them consisting of two persons picked up randomly. For random pairing, you may ask them to shout out their serial numbers from 1 onwards and then persons with serial number 1 and 11, 2 and 12, 3 and 13 and so on can be made the partners. Or you may follow any other method for such random grouping.

We all know that the most conventional way of getting introduced to each other is to say “hi” or “hello” to each other and then giving out your name by shaking the hands.

But warn the participants that they will have to do much more than this to get introduced to each other. So, instruct the participants that each pair will have to invent its own creative greeting to greet each other in the pair. Each creative greeting will have three parts to it. You may give them an example by saying that their new greeting can consist a handshake, a hip bump and a high five. Emphasize that what you just suggested was only an example. They should not copy it but try to work out a new greeting consisting of such three parts by mutual discussion between the two partners of a pair.

Now let the partners in each pair use their newly invented greeting and get to know each other. After the first round of greetings is complete, mix the participants with different partners. Each person in the new pair will show the greeting they just made up. Then the newly paired two partners will combine their greetings to make a new one, may be a longer one with more parts to it. Pair up one more time with a new person. Ask the new partners to share those long new greetings and combine the two for a super new or super long greeting.

After this energetic fellowship is complete, request all the participants to clap thunderously and bring them back to your next session of the program.

Get Hold of the Related Books
You can order the following books on "management games and icebreakers" as printed books and eBooks from Amazon online:
  1. Classic Management Games, Exercises, Energizers and Icebreakers
  2. Classic Management Games, Exercises, Energizers and Icebreakers (Volume 2)
  3. Classic Team Building Games, Exercises, Energizers and Icebreakers
  4. 101 Classic Management Games, Exercises, Energizers and Icebreakers
Related Reading: (Repository of a large number of articles in management and leadership): http://shyam.bhatawdekar.com and http://management-universe.blogspot.com

Sunday, July 18, 2010

Zodiac Signs

This could be the very first game you can start with in most of the programs. It is a good starter for fellowship among the participants of the program who do not know each other prior to this meeting.

Once all the participants have arrived and they settle on their seats, request them to gather in the ante room adjacent to your seminar or program hall. If another room is not available, let them come to the free spaces available in the same hall.

Now brief them. Instruct them to start mingling with each other. Each person should start circulating within the group and start shaking hands with each other. While shaking hands, exchange the greeting like hi, hello, good morning (good evening) and the full name with the other person. Each person will have to meet each and every person of the group. This takes care of the introduction part.

Now instruct them that each person should search out in the group the person(s) of his zodiac sign. Let each person meet the rest of the persons in the group to get this information.

After completion of gathering of this information, request the participants to take their respective seats.

Now, start with the first participant, the one nearer to you to introduce his name and zodiac sign to the entire group. Also ask him to tell the entire group the names of the other persons of the group whom he found as having the same zodiac sign as his own. He will request them to stand and wave to the rest of the group. These gentlemen can correct their names if the person introducing them is making any error in pronouncing their name or is giving out an erroneous name etc.

Then, you as a facilitator can ask the group whether any person of this particular zodiac sign has been left out by the the person introducing all the persons of his zodiac sign. If there is a left out person, he will volunteer to get up from his seat and introduce himself to all others.

You will have to ask maximum of first 12 persons to do this kind of introduction of the other participants since there are maximum of 12 zodiac signs and with that you can cover the introduction of the entire group.

Most of the times the participants may not include you (you being the group facilitator or seminar/program leader). In that case, just kid a bit by enquiring as to why hasn't anyone approached you or get introduced to you and enquire your zodiac sign. People will have a hearty laughter- join in their laughter.

Thank them all and start your next activity.

Get Hold of the Related Books
You can order the following books on "management games and icebreakers" as printed books and eBooks from Amazon online:
  1. Classic Management Games, Exercises, Energizers and Icebreakers
  2. Classic Management Games, Exercises, Energizers and Icebreakers (Volume 2)
  3. Classic Team Building Games, Exercises, Energizers and Icebreakers
  4. 101 Classic Management Games, Exercises, Energizers and Icebreakers
Related Reading: (Repository of a large number of articles in management and leadership): http://shyam.bhatawdekar.com and http://management-universe.blogspot.com

Saturday, July 17, 2010

Volleyball

It is a good energizer and even an icebreaker and can be played after the participants of a program start knowing each other a bit and start registering and remembering the names of their fellow participants.

Divide the group into two subgroups. For grouping, ask each participant to shout out his serial number. For example, the first participant will shout out his serial number as 1. Second one will shout out 2, third one 3 and fourth one 4 and so on till all the participants are covered. Then announce that all odd numbered participants will constitute subgroup 1 and all even numbered participants will form subgroup 2.

Give participants of each subgroup couple of minutes to give subgroup a nice name or title by way of an internal discussion. They will also appoint their captains.

Now the two subgroup start playing the game of volleyball in the conference room itself.

You will act as referee. You will start the game with toss of coin. The winning captain's team is awarded the first service. You will hand over the imaginary ball to the toss winning team.

A player of the toss winning team does the first service and throws the imaginary ball by doing an action of throwing the ball by shouting out the name of the player of the opposite team. If the name of the player at whom he is throwing the ball is correct, the service is judged as good service otherwise the player of team 1 is out of the game because he committed a foul.

The player of the opposite team 2 receiving the service ball takes the ball in his hand by doing the acting of catching the ball and has to pass the ball to any one player of his own team by doing an action of throwing the ball to him. If he directly throws the ball to the opposite team 1, it is treated a foul and he is out of the game. If he passes the ball to his own team player without shouting the name of the receiving player, then again it is a foul and he is out of the game. So, while passing the ball to his own team's player, he has to shout out the correct name of the payer of his team to whom he is passing the ball. If he does so correctly, he continues to play the further game or otherwise he is out of the game.

Thus, shouting out incorrect name of one's own team player or the team player of the opposite is always a foul. Not passing the ball first to one's own team player and sending it directly to the opposite team in the running game (except for the service ball) is also a foul.

Whenever there is foul by one team as mentioned above, the opposite team gets to serve. Only during the serve, the player does not pass the ball to his own team player and sends the ball directly to a player of the opposite team. In rest of the game, the ball has to be first passed on to one's own team payer and then in turn, that team player sends the ball to the opposite team by shouting out the name of the payer of the opposite team to whom he is throwing the ball.

At every foul, the player committing the foul has to leave the game and sit outside as an observer.

The team whose all the players get out of the game first, loses the game. The other team wins.

It's quite a fun game.

Get Hold of the Related Books
You can order the following books on "management games and icebreakers" as printed books and eBooks from Amazon online:
  1. Classic Management Games, Exercises, Energizers and Icebreakers
  2. Classic Management Games, Exercises, Energizers and Icebreakers (Volume 2)
  3. Classic Team Building Games, Exercises, Energizers and Icebreakers
  4. 101 Classic Management Games, Exercises, Energizers and Icebreakers
Related Reading: (Repository of a large number of articles in management and leadership): http://shyam.bhatawdekar.com and http://management-universe.blogspot.com